Dari Slide ke Game: Mengembangkan Aplikasi Teka-teki BerbasisPowerPoint untuk Mendukung Pembelajaran Digital di Sekolah MenengahPertama
Keywords:
PowerPoint; Educational Game; Puzzle; Interactive Media; Educational TechnologyAbstract
his study aims to design and develop an educational application in the form of a memory puzzle game using Microsoft PowerPoint, which was later converted into a web-based version to allow flexible access for students at SMP Negeri 1 Sekayu. The research was inspired by a previous training session on interactive media creation, which demonstrated positive student engagement and improved comprehension through game-based learning approaches. Employing the ADDIE development model, the research followed five key stages: needs analysis, media design, prototype development, implementation within the school environment, and evaluation of application effectiveness. The results indicated that students responded positively to the use of game-based learning media, as it increased motivation, engagement, and memory retention. Teachers also reported that the application facilitated clearer concept delivery and encouraged more active student participation in learning. The evaluation phase confirmed that the application was suitable for classroom use and holds potential for expansion to cover other educational topics. This research highlights how accessible technology tools, such as PowerPoint, can be innovatively utilized to support meaningful and interactive learning in the digital age.